I like Web and Game Development.
Front and back end programming in the FCS department, mostly working on banking software for Bank Negara Malaysia. Worked on the following projects:
Worked on a project to migrate the Fully Automated System for Tendering and Issuance (FAST) to AWS: ⮞ Updated source code from Java 8 to Java 23. ⮞ Changed server from IBM WebSphere to JBoss EAP. ⮞ Migrated database from IBM DB2 to PostgreSQL. ⮞ Added Redis using AWS ElastiCache for session managment behind load balancer. ⮞ Added SAML Single-Sign-On functionality using Auth0/Falaina. ⮞ Helped intergrate Email OTP login using AWS SES.
Developed a prototype web application called Debt, Securities, Issuance (DSI) using Spring, MySQL and Bootstrap. Created backend REST API, frontend UI and graphing functions to monitor user activity.
Worked on a project to make the Fully Automated System for Tendering and Issuance (FAST) system CSP-compliant and update the UI. This involved changes to both front end and back end code as well as Apache configuration.
BSC (Hons) Dual Degree programme (Staffordshire University) in Computer Science. Learned about computer architecture, system development, programming and artificial intelligence.
Learned about the basics of Information Technology along with some modules coverging data analytics with Python and R.
I enjoy designing user interfaces for websites and applications and have experience in making responsive pages.
You can view a web application I put together during my Diploma here.
I am familiar with popular web development languages Java, JavaScript and PHP and have some experience in frameworks like Spring, Electron and Node.
Additionally, I've worked with hosting tools such as Google Cloud Platform, AWS, Apache, JBoss, PostgreSQL and IBM DB2.
Most of my game-related programming experience comes from creating mods for games like ArmA and Minecraft.
I also have some experience with Unity and Unreal engine along with some smaller projects building games from scratch with C++ and OpenGL.
From my own projects and as a freelance 3D artist I have learned a lot about creating 3D assets and am capable of doing both organic and hard surface.
Some of my stuff can be found on Artstation.
For my final year project during my Degree programme, I researched the application of Artificial Intelligence for use in games, which involved creating a small demo.
You can view the results of that project in this presentation.
In school, my team won LRK2015 (A state school video competition). I have also done some music production and sound design in support of game development.
Furthermore, I have worked on small video projects involving compositing and CGI.
Learned some graphic design mostly in order to support my web and game projects.
I have made designs for clients (logos, icons, etc...) to be used on websites and apparel.
One of my hobbies is Mountain Biking. I'm also into music, mostly playing acoustic and electric guitar.
I enjoy Web and Game development and consider them to be hobbies as well.
Lead developer on Project Jiralhanae, a HALO inspired mod for ArmA 3. Worked in team with artists, animators and programmers. ⮞ Programmed clothing system, weapon system, AI path finding, animation state machine and behaviour. ⮞ Did rigging and animation for the Brute model.
Created a series of mods for ArmA 3 that adds new content, mechanics and features to the game. These include new weapons, clothing, melee systems, animations, scernarios and more.
Lead developer on OPTRE: Precursors, a HALO inspired mod for ArmA 3. Worked in team with artists, animators, musician and programmers. ⮞ Programmed AI path finding, animation state machine and behaviour. ⮞ Did rigging and animation for some of the mobs. ⮞ Created some organic clothing models & props.
This was my final year project at Asia Pacific University, it was to investigate the Application of Machine Learning in Video Game AI.
Created a fully functional web application using plain PHP during Diploma at Asia Pacific University.
You can view the site here.
Developer on Necroplague Mutants, a mod for ArmA 3. Worked in team with artists, animators and programmers. ⮞ Programmed AI path finding, animation state machine and behaviour. ⮞ Did rigging and animation for some of the creatures. ⮞ Created some organic creature models.
PHP
HTML
CSS
JQuery
Bootstrap
ElectronJS
NodeJS
JavaScript
Java
JSP
SQF
Golang
C#
C++
VB.NET
MySQL
PostgreSQL
IBM DB2
R
Python
Substance
Cinema 4D
Blender
ZBrush
Marvelous
GIMP
Photoshop
Premiere
Unreal
Unity
Visual Studio
VSCode
Eclipse
Subversion
Git
Google Cloud
AWS
PHPAdmin
Websphere
JBoss
[email protected]   •   (+60)016-338 7549